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Old Apr 08, 2008, 05:56 PM // 17:56   #41
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Run by brainless idiots you say?

Well then SS and Insidious parasite it is, They can just scythe themslves to death since they are too idiotic to stop attacking though anti melee.

Again, no Escape nerf needed
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Old Apr 08, 2008, 06:16 PM // 18:16   #42
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Quote:
and seriously - get a sarcasm detector
Assuming you really meant to be sarcastic and just did a terrible job of it, sarcasm is clever and generally has a point. Reference the archetypal work "A Modest Proposal" by Jonathan Swift or similarly useful examples before attempting it again, as what you posted, regardless of your intent, was nothing more than childish mockery.
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Old Apr 08, 2008, 06:19 PM // 18:19   #43
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enough ways to counter this attack
anyone wanna blind + [skill]epidemic[/skill] or maybe even [skill]fevered dreams[/skill]
kty problem solved gg
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Old Apr 08, 2008, 06:22 PM // 18:22   #44
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ok all the people saying "stop qq'ing" or "no more nerfs " obviously arent very familiar with this degenerate team build festering in HA right now.

all the people saying there are counters, no shit. Also check out the 12 second recharge on escape and Lightning reflexes. Also check out the Expel Hexes Rit. Also Check out Tranquility and Natures Renewal. This is more of a thread about sway, rather then just nerfing escape (which isnt the problem tbh)

If you remove the ability for the build to apply a very potent condition for melee, Deep Wound, R/D's seriously lose effectiveness, and sway loses effectiveness.
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Old Apr 08, 2008, 06:22 PM // 18:22   #45
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Quote:
Originally Posted by Ctb
This is why I can't get my friends to play Guild Wars with me. It's a great game, but it has the most ridiculous group of people playing it I've ever seen in my entire life.

Seriously. Grow up.
lulz you just called almight massu ridiculous ;

blasphemy ..



Quote:
Originally Posted by makosi
I vote for a duration increase but ends when you hit with an attack skill. And while we're nerfing rangers, let's fix distracting and savage shot.
; ooooh my ..

Why not smash rangers to the same place we smacked the paragons ..

touch dis & sav and get the entire ranger community to be pissed off

Last edited by phan; Apr 08, 2008 at 06:29 PM // 18:29..
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Old Apr 08, 2008, 06:27 PM // 18:27   #46
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Quote:
Originally Posted by Orange Milk
Run by brainless idiots you say?

Well then SS and Insidious parasite it is, They can just scythe themslves to death since they are too idiotic to stop attacking though anti melee.

Again, no Escape nerf needed
The Rit usually runs Expel.
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Old Apr 08, 2008, 06:28 PM // 18:28   #47
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Originally Posted by tyla salanari
The Rit usually runs Expel.
they call it coverhexes and are easy to use
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Old Apr 08, 2008, 06:29 PM // 18:29   #48
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obviously arent very familiar with this degenerate team build festering in HA right now.
Then the post really ought to contain a complete rundown of the team's build for evaluation rather than an individual skill. It's hard to fault people for saying no if the initial criteria wasn't properly provided and the actual problem properly explained...

Quote:
they call it coverhexes and are easy to use
The whole point of using Expel Hexes is generally to neutralize the effectiveness of covers.
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Old Apr 08, 2008, 06:29 PM // 18:29   #49
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Quote:
Originally Posted by Ctb
Assuming you really meant to be sarcastic and just did a terrible job of it, sarcasm is clever and generally has a point. Reference the archetypal work "A Modest Proposal" by Jonathan Swift or similarly useful examples before attempting it again, as what you posted, regardless of your intent, was nothing more than childish mockery.
Anybody can mention a famous piece of literature to sound sophisticated
His point was that the request for an escape nerf is mostly a knee-jerk reaction to the R/D scythe build
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Old Apr 08, 2008, 06:30 PM // 18:30   #50
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Quote:
Originally Posted by N1ghtstalker
they call it coverhexes and are easy to use
[skill]expel hexes[/skill]
It removes 2 hexes.

Look, I'm not bothered about anything, but the N/Rts (I thought Necro = death.) and the R/D's.
They are both stupidly easy to use. Except the N/Rts are redundant compared to a Monk.

Last edited by Tyla; Apr 08, 2008 at 06:32 PM // 18:32..
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Old Apr 08, 2008, 06:40 PM // 18:40   #51
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Anybody can mention a famous piece of literature to sound sophisticated
Erm... yea. I think you'd have to find some woefully undereducated people to find anybody who was impressed that you'd heard of A Modest Proposal. My wife uses passages from it to teach sarcasm as a writing tool to eighth graders.

And, I know what the point was. I know what all were in all those comments.

That does not change the fact that they were communicated in an immature way.
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Old Apr 08, 2008, 06:46 PM // 18:46   #52
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Quote:
Originally Posted by Shayne Hawke
Escape

Proposed change: For 1...7 seconds, you move 33% faster and have a 75% chance to block attacks. Escape ends if you attack.

Reasoning: It looks very ripe for a nerf right now, and I'd rather have it kill this than this.
Aww, your ranger spike can't go through I see

Seriously, no nerf needed.

- Ganni
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Old Apr 08, 2008, 06:58 PM // 18:58   #53
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Run a N/Me with sig of Hum and Anti Melee and Defile Defenses then, no more Expel Hexes.

Or a Me/N with Sig of Hum and anti Melee and Defile Defenses (great cover hex btw)then, no more Expel Hexes.

One spot in your team build to shut down a couple of theirs, GG.

The idea to NERF Escape to have it end when you hit with an attack is outragesly idiotic, ever seen these two skills? [skill]Dodge[/skill][skill]Zojun's Haste[/skill] WTF would be the point of it being elite then? the lower recharge I suppose?

NR and Tranquility, lol, long recharge and easy to kill, and if your not killing them, well then it's your own fault for failing.

I agree that this is nothing more than a Sway QQ thread
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Old Apr 08, 2008, 07:03 PM // 19:03   #54
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Run Legoway.

12 chars
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Old Apr 08, 2008, 07:04 PM // 19:04   #55
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Quote:
Originally Posted by Orange Milk
Run a N/Me with sig of Hum and Anti Melee and Defile Defenses then, no more Expel Hexes.

Or a Me/N with Sig of Hum and anti Melee and Defile Defenses (great cover hex btw)then, no more Expel Hexes.

One spot in your team build to shut down a couple of theirs, GG.

The idea to NERF Escape to have it end when you hit with an attack is outragesly idiotic, ever seen these two skills? [skill]Dodge[/skill][skill]Zojun's Haste[/skill] WTF would be the point of it being elite then? the lower recharge I suppose?

NR and Tranquility, lol, long recharge and easy to kill, and if your not killing them, well then it's your own fault for failing.

I agree that this is nothing more than a Sway QQ thread
Then you've also got Warmonger's Weapon on the Rit if memory serves. Camp the person shutting down the Rit.

Escape is more of an elite Natstride, now.

And I said ending on a melee attack. You're not necesarily escaping when you're chasing someone with a melee weapon are you?

P.S -- I would rather see degenerate builds die. Not "counter yay".
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Old Apr 08, 2008, 07:11 PM // 19:11   #56
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Quote:
Originally Posted by Orange Milk
Defile Defenses + wanding > Escape

Or

Rigor Mortis

Or

Any of the three(3) "Wild" attacks

Or

Your standard Anti-melee stuffs, ya know, Hexes, Blind, Wards, ect.

Wow thats alot of ways to stop Escape R/D's, yup sure is over powered alright.

Take a N/P with [skill]Wild Throw[/skill] and anit-melee and all your bases is covered

GG ya QQers
You do realize taking a complete skillbar to counter a build means that the build is completely imbalanced, right? /sigh
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Old Apr 08, 2008, 07:35 PM // 19:35   #57
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This is what happens when people put skill balance threads in Sardelac. You get a bunch of people discussing the subject despite having no experience in the context that the skill is used.
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Old Apr 08, 2008, 07:39 PM // 19:39   #58
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Quote:
Originally Posted by Corpselooter
You do realize taking a complete skillbar to counter a build means that the build is completely imbalanced, right? /sigh
And that you become completely worthless when facing any other build.

Point still stands though, the blocking percentage isn't overpowered. Escape isn't what makes Sway good, and if you think it is, then you clearly just copied the build off the wiki without any thought. Running a build and knowing WHY it works are two different things, because those who know WHY will be able to make new builds after nerfs happen.

Besides, the R/D should be the LAST thing you attack. There survivability is a moot point. You should be taking out the N/Rt healers first.

If you need pressure on the rangers, your team should have some spell damage dealers as well as some anti melee shutdown (aegis, wards, guardian, blind, necro hexes).
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Old Apr 08, 2008, 07:43 PM // 19:43   #59
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Quote:
Originally Posted by holymasamune
This is what happens when people put skill balance threads in Sardelac. You get a bunch of people discussing the subject despite having no experience in the context that the skill is used.
So to put this back on track, I remind you all that I didn't ask for how to play GW. I also never mentioned being "owned by SWAY", or saying anything of the sort.

My experience is that if a metagame is easy to play and it carries effectiveness, even at low levels, it's about to be nerfed. My goal was to propose a method of changing the skill so that it would nerf a meta that most people seem to look down upon rather than a useful farming build.

If Escape isn't the problem, which some of you have politely pointed out that Pious Assault may be, then fine. I don't have extreme PvP experience, I wouldn't be as aware of that as some of you. Still, that doesn't give you right to bash me on false premises.

Please give me an actual response based on my original reason for making this suggestion, or gtfo my thread, because I don't need trolling here.
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Old Apr 08, 2008, 07:48 PM // 19:48   #60
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Quote:
Originally Posted by Shayne Hawke
So to put this back on track, I remind you all that I didn't ask for how to play GW. I also never mentioned being "owned by SWAY", or saying anything of the sort.

My experience is that if a metagame is easy to play and it carries effectiveness, even at low levels, it's about to be nerfed. My goal was to propose a method of changing the skill so that it would nerf a meta that most people seem to look down upon rather than a useful farming build.

If Escape isn't the problem, which some of you have politely pointed out that Pious Assault may be, then fine. I don't have extreme PvP experience, I wouldn't be as aware of that as some of you. Still, that doesn't give you right to bash me on false premises.

Please give me an actual response based on my original reason for making this suggestion, or gtfo my thread, because I don't need trolling here.
I was pointing out the other idiots in the thread, but if you're going to get defensive, I guess you just admitted to being clueless too. If you want more accurate suggestions and responses, posting it in either Campfire or Gladiator's arena depending on the skill would be better than putting it in this Riverside overflow place.
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